0001-Added-new-type-LocatedFace-to-sandbox.-This-type-add.patch
proto/sandbox/rst/vision/LocatedFace.proto | ||
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package rst.vision; |
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import "rst/vision/Face.proto"; |
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import "rst/geometry/Translation.proto"; |
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import "rst/geometry/Rotation.proto"; |
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option java_outer_classname = "LocatedFaceType"; |
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/** |
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* This type extends the regular Face type with a 3D location. |
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* |
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* @author "Leon Ziegler" <lziegler@techfak.uni-bielefeld.de> |
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*/ |
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message LocatedFace { |
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/** |
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* The face as a part of an image. |
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*/ |
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required vision.Face face = 1; |
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/** |
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* The 3d location of the face. |
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*/ |
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optional geometry.Translation location = 2; |
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/** |
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* The 3d orientation of the face. The provided rotation should be passed |
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* as a relative rotation from the default pose when the person looks |
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* straight ahead. In this case the axes of the corresponding coordinate |
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* system are defined as follows: |
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* |
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* * x axis: points in the direction of the person's view |
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* * y axis: points to the person's right side |
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* * z axis: points downwards |
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*/ |
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optional geometry.Rotation orientation = 3; |
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} |
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